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AI Insights · Timothy · July 2023

Top 5 Ultracasual Games on Android in Australia: Q2 2023 Performance

Discover the performance trends of the top 5 ultracasual games on Android in Australia for Q2 2023, including weekly downloads, revenue, and active users.

Top 5 Ultracasual Games on Android in Australia: Q2 2023 Performance

Performance of Top 5 Ultracasual Games on Android in Australia in Q2 2023

The ultracasual gaming market on Android in Australia saw notable activity in Q2 2023. Here’s a detailed look at the performance trends of the top 5 ultracasual games, based on data from Sensor Tower.

Slice Masters: ASMR Game

Publisher: HYPERHUG

Weekly Revenue: The game experienced fluctuations in weekly revenue, starting at around $332 in late March and seeing a dip to $49 by mid-June. However, a slight recovery was observed towards the end of June, with revenue peaking at approximately $135.

Weekly Downloads: Downloads showed a varied trend, starting at 1.7K in late March, dipping to 592 in early June, and then rising to nearly 1.9K by the end of June.

Weekly Active Users: Active users followed a similar pattern, beginning at 2K in late March, dropping to 1.4K by early June, and then climbing to almost 2.8K at the end of the quarter.

Slime it: Slime Game Simulator

Publisher: Hapy Games

Weekly Revenue: The game experienced modest revenue, peaking at $188 in mid-April and generally fluctuating between $16 and $104 through the quarter.

Diamond Painting ASMR Coloring

Publisher: CrazyLabs LTD

Weekly Revenue: Revenue remained relatively stable, fluctuating between $19 and $48 throughout the quarter.

Weekly Downloads: Downloads showed a gradual decline from 421 in early April to 121 in early June, with a slight increase to 183 by the end of June.

Weekly Active Users: Active users started at 542 in late March, dropped to 367 by early June, and then slightly increased to 452 by the end of the quarter.

Draw it

Publisher: Kwalee Ltd

Weekly Revenue: Revenue for the game was relatively steady, ranging between $18 and $40 throughout the quarter.

Weekly Downloads: Downloads saw peaks and troughs, starting at 1K in late March, peaking at 1.8K in mid-June, and then falling to 785 by the end of June.

Weekly Active Users: Active users showed a similar trend, starting at 1.7K in late March, peaking at 2.5K in mid-June, and then settling at 1.7K by the end of the quarter.

Fill The Fridge

Publisher: Rollic Games

Weekly Revenue: The game saw modest revenue, ranging from $10 to $47 throughout the quarter.

Weekly Downloads: Downloads exhibited significant fluctuations, starting at 829 in late March, peaking at 2.9K by the end of June.

Weekly Active Users: Active users started at 7K in late March, peaked at 10K by the end of June, showing a consistent upward trend.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2023